go-libwebp

Experimental translation from libwebp to Go source.
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near_lossless_enc.c (5396B)


      1 // Copyright 2014 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // Near-lossless image preprocessing adjusts pixel values to help
     11 // compressibility with a guarantee of maximum deviation between original and
     12 // resulting pixel values.
     13 //
     14 // Author: Jyrki Alakuijala (jyrki@google.com)
     15 // Converted to C by Aleksander Kramarz (akramarz@google.com)
     16 
     17 #include <assert.h>
     18 #include <stdlib.h>
     19 #include <string.h>
     20 
     21 #include "src/dsp/lossless_common.h"
     22 #include "src/webp/types.h"
     23 #include "src/enc/vp8li_enc.h"
     24 #include "src/utils/utils.h"
     25 #include "src/webp/encode.h"
     26 
     27 #if (WEBP_NEAR_LOSSLESS == 1)
     28 
     29 #define MIN_DIM_FOR_NEAR_LOSSLESS 64
     30 #define MAX_LIMIT_BITS             5
     31 
     32 // Quantizes the value up or down to a multiple of 1<<bits (or to 255),
     33 // choosing the closer one, resolving ties using bankers' rounding.
     34 static uint32_t FindClosestDiscretized(uint32_t a, int bits) {
     35   const uint32_t mask = (1u << bits) - 1;
     36   const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1);
     37   assert(bits > 0);
     38   if (biased > 0xff) return 0xff;
     39   return biased & ~mask;
     40 }
     41 
     42 // Applies FindClosestDiscretized to all channels of pixel.
     43 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
     44   return
     45       (FindClosestDiscretized(a >> 24, bits) << 24) |
     46       (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
     47       (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
     48       (FindClosestDiscretized(a & 0xff, bits));
     49 }
     50 
     51 // Checks if distance between corresponding channel values of pixels a and b
     52 // is within the given limit.
     53 static int IsNear(uint32_t a, uint32_t b, int limit) {
     54   int k;
     55   for (k = 0; k < 4; ++k) {
     56     const int delta =
     57         (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
     58     if (delta >= limit || delta <= -limit) {
     59       return 0;
     60     }
     61   }
     62   return 1;
     63 }
     64 
     65 static int IsSmooth(const uint32_t* const prev_row,
     66                     const uint32_t* const curr_row,
     67                     const uint32_t* const next_row,
     68                     int ix, int limit) {
     69   // Check that all pixels in 4-connected neighborhood are smooth.
     70   return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
     71           IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
     72           IsNear(curr_row[ix], prev_row[ix], limit) &&
     73           IsNear(curr_row[ix], next_row[ix], limit));
     74 }
     75 
     76 // Adjusts pixel values of image with given maximum error.
     77 static void NearLossless(int xsize, int ysize, const uint32_t* argb_src,
     78                          int stride, int limit_bits, uint32_t* copy_buffer,
     79                          uint32_t* argb_dst) {
     80   int x, y;
     81   const int limit = 1 << limit_bits;
     82   uint32_t* prev_row = copy_buffer;
     83   uint32_t* curr_row = prev_row + xsize;
     84   uint32_t* next_row = curr_row + xsize;
     85   memcpy(curr_row, argb_src, xsize * sizeof(argb_src[0]));
     86   memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
     87 
     88   for (y = 0; y < ysize; ++y, argb_src += stride, argb_dst += xsize) {
     89     if (y == 0 || y == ysize - 1) {
     90       memcpy(argb_dst, argb_src, xsize * sizeof(argb_src[0]));
     91     } else {
     92       memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
     93       argb_dst[0] = argb_src[0];
     94       argb_dst[xsize - 1] = argb_src[xsize - 1];
     95       for (x = 1; x < xsize - 1; ++x) {
     96         if (IsSmooth(prev_row, curr_row, next_row, x, limit)) {
     97           argb_dst[x] = curr_row[x];
     98         } else {
     99           argb_dst[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
    100         }
    101       }
    102     }
    103     {
    104       // Three-way swap.
    105       uint32_t* const temp = prev_row;
    106       prev_row = curr_row;
    107       curr_row = next_row;
    108       next_row = temp;
    109     }
    110   }
    111 }
    112 
    113 int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
    114                          uint32_t* const argb_dst) {
    115   int i;
    116   const int xsize = picture->width;
    117   const int ysize = picture->height;
    118   const int stride = picture->argb_stride;
    119   uint32_t* const copy_buffer =
    120       (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
    121   const int limit_bits = VP8LNearLosslessBits(quality);
    122   assert(argb_dst != NULL);
    123   assert(limit_bits > 0);
    124   assert(limit_bits <= MAX_LIMIT_BITS);
    125   if (copy_buffer == NULL) {
    126     return 0;
    127   }
    128   // For small icon images, don't attempt to apply near-lossless compression.
    129   if ((xsize < MIN_DIM_FOR_NEAR_LOSSLESS &&
    130        ysize < MIN_DIM_FOR_NEAR_LOSSLESS) ||
    131       ysize < 3) {
    132     for (i = 0; i < ysize; ++i) {
    133       memcpy(argb_dst + i * xsize, picture->argb + i * picture->argb_stride,
    134              xsize * sizeof(*argb_dst));
    135     }
    136     WebPSafeFree(copy_buffer);
    137     return 1;
    138   }
    139 
    140   NearLossless(xsize, ysize, picture->argb, stride, limit_bits, copy_buffer,
    141                argb_dst);
    142   for (i = limit_bits - 1; i != 0; --i) {
    143     NearLossless(xsize, ysize, argb_dst, xsize, i, copy_buffer, argb_dst);
    144   }
    145   WebPSafeFree(copy_buffer);
    146   return 1;
    147 }
    148 #else  // (WEBP_NEAR_LOSSLESS == 1)
    149 
    150 // Define a stub to suppress compiler warnings.
    151 extern void VP8LNearLosslessStub(void);
    152 void VP8LNearLosslessStub(void) {}
    153 
    154 #endif  // (WEBP_NEAR_LOSSLESS == 1)