go-libwebp

Experimental translation from libwebp to Go source.
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index.html (2181B)


      1 <!DOCTYPE html>
      2 <html lang="en">
      3 
      4 <head>
      5   <meta charset="UTF-8">
      6   <title>simple Javascript WebP decoding demo</title>
      7   <script type="text/javascript">
      8     var Module = {
      9       noInitialRun : true
     10     };
     11   </script>
     12   <script type="text/javascript" src="./webp.js"></script>
     13   <script type="text/javascript">
     14 
     15 'use strict';
     16 
     17 // main wrapper for the function decoding a WebP into a canvas object
     18 var WebpToCanvas;
     19 
     20 function init() {
     21   WebpToCanvas = Module.cwrap('WebPToSDL', 'number', ['array', 'number']);
     22 }
     23 window.onload = init;
     24 
     25 function decode(webp_data, canvas_id) {
     26   // get the canvas to decode into
     27   var canvas = document.getElementById(canvas_id);
     28   if (canvas == null) return;
     29   // clear previous picture (if any)
     30   Module.canvas = canvas;
     31   canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
     32   // Map this canvas to the default selector used by emscripten/SDL2.
     33   specialHTMLTargets["#canvas"] = Module.canvas;
     34   // decode and measure timing
     35   var start = new Date();
     36   var ret = WebpToCanvas(webp_data, webp_data.length);
     37   var end = new Date();
     38   var speed_result = document.getElementById('timing');
     39   // display timing result
     40   if (speed_result != null) {
     41     var decode_time = end - start;
     42     speed_result.innerHTML = '<p>decoding time: ' + decode_time +' ms.</p>';
     43   }
     44 }
     45 
     46 function loadfile(filename, canvas_id) {
     47   var xhr = new XMLHttpRequest();
     48   xhr.open('GET', filename);
     49   xhr.responseType = 'arraybuffer';
     50   xhr.onreadystatechange = function() {
     51     if (xhr.readyState == 4 && xhr.status == 200) {
     52       var webp_data = new Uint8Array(xhr.response);
     53       decode(webp_data, canvas_id);
     54     }
     55   };
     56   xhr.send();
     57 }
     58   </script>
     59 </head>
     60 
     61 <body>
     62   <p>
     63     <strong>WebP in JavaScript demo</strong> -
     64   </p>
     65   <p>
     66     WebP decoder in JavaScript, using libwebp compiled with
     67     <a href="https://github.com/kripken/emscripten/wiki">Emscripten</a>.
     68   </p>
     69   <p id="image_buttons">
     70     <input type="button" value="test image!" name="./test_webp_js.webp"
     71            onclick="loadfile(this.name, 'output_canvas')">
     72   </p>
     73   <p id="timing">Timing: N/A</p>
     74   <canvas id="output_canvas">Your browser does not support canvas</canvas>
     75 
     76 </body>
     77 </html>