go-libwebp

Experimental translation from libwebp to Go source.
Log | Files | Refs | README | LICENSE

index_wasm.html (2297B)


      1 <!DOCTYPE html>
      2 <html lang="en">
      3 
      4 <head>
      5   <meta charset="UTF-8">
      6   <title>simple Javascript WebP decoding demo, using Web-Assembly (WASM)</title>
      7   <script type="text/javascript">
      8     var Module = {
      9       noInitialRun : true
     10     };
     11   </script>
     12   <script src="./webp_wasm.js"></script>
     13   <script type="text/javascript">
     14 
     15 'use strict';
     16 
     17 // main wrapper for the function decoding a WebP into a canvas object
     18 var WebpToCanvas;
     19 
     20 Module.onRuntimeInitialized = async () => {
     21   // wrapper for the function decoding a WebP into a canvas object
     22   WebpToCanvas = Module.cwrap('WebPToSDL', 'number', ['array', 'number']);
     23 };
     24 
     25 function decode(webp_data, canvas_id) {
     26   var result;
     27   // get the canvas to decode into
     28   var canvas = document.getElementById(canvas_id);
     29   if (canvas == null) return;
     30   // clear previous picture (if any)
     31   Module.canvas = canvas;
     32   canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
     33   // Map this canvas to the default selector used by emscripten/SDL2.
     34   specialHTMLTargets["#canvas"] = Module.canvas;
     35   // decode and measure timing
     36   var start = new Date();
     37   var ret = WebpToCanvas(webp_data, webp_data.length);
     38   var end = new Date();
     39   var decodeTime = end - start;
     40   result = 'decoding time: ' + decodeTime +' ms.';
     41   // display timing result
     42   var speed_result = document.getElementById('timing');
     43   if (speed_result != null) {
     44     speed_result.innerHTML = '<p>'+ result + '</p>';
     45   }
     46 }
     47 
     48 function loadfile(filename, canvas_id) {
     49   var xhr = new XMLHttpRequest();
     50   xhr.open('GET', filename);
     51   xhr.responseType = 'arraybuffer';
     52   xhr.onreadystatechange = function() {
     53     if (xhr.readyState == 4 && xhr.status == 200) {
     54       var webp_data = new Uint8Array(xhr.response);
     55       decode(webp_data, canvas_id);
     56     }
     57   };
     58   xhr.send();
     59 }
     60   </script>
     61 </head>
     62 
     63 <body>
     64   <p>
     65     <strong>WebP demo using Web-Assembly</strong> -
     66   </p>
     67   <p>
     68     WASM version of the WebP decoder, using libwebp compiled with
     69     <a href="https://github.com/kripken/emscripten/wiki">Emscripten</a>.
     70   </p>
     71   <p id="image_buttons">
     72     <input type="button" value="test image!"
     73            onclick="loadfile('./test_webp_wasm.webp', 'output_canvas')">
     74   </p>
     75   <p id="timing">Timing: N/A</p>
     76   <canvas id="output_canvas">Your browser does not support canvas</canvas>
     77 </body>
     78 </html>