<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Native on Jack Mordaunt</title><link>https://mordaunt.dev/site/tags/native/</link><description>Recent content in Native on Jack Mordaunt</description><generator>Hugo</generator><language>en</language><lastBuildDate>Thu, 17 Jul 2025 11:21:04 -0300</lastBuildDate><atom:link href="https://mordaunt.dev/site/tags/native/index.xml" rel="self" type="application/rss+xml"/><item><title>Plato Desktop Client</title><link>https://mordaunt.dev/site/projects/plato-desktop-client/</link><pubDate>Thu, 17 Jul 2025 11:21:04 -0300</pubDate><guid>https://mordaunt.dev/site/projects/plato-desktop-client/</guid><description>&lt;style&gt;
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 &lt;img src="https://mordaunt.dev/site/images/Plato/PlatoHome.webp" alt="Home Page" /&gt;
 &lt;img src="https://mordaunt.dev/site/images/Plato/PlatoGame.webp" alt="Game Page" /&gt;
 &lt;img src="https://mordaunt.dev/site/images/Plato/PlatoMulti.webp" alt="Multi Window" /&gt;
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&lt;h2 id="overview"&gt;
 Overview
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&lt;p&gt;A cross-platform desktop game client built for &lt;strong&gt;Plato Team Inc.&lt;/strong&gt;, supporting Windows, macOS, and Linux. Though now discontinued, the project showcased a modern, multi-window architecture with a primary chat interface and independent game windows.&lt;/p&gt;
&lt;p&gt;The application was built in &lt;strong&gt;Go&lt;/strong&gt;, using the &lt;strong&gt;Gio&lt;/strong&gt; immediate-mode GUI toolkit. It interfaced extensively with C and C++ libraries, including &lt;strong&gt;ANGLE&lt;/strong&gt; (OpenGL ES), &lt;strong&gt;V8&lt;/strong&gt; (JavaScript engine), &lt;strong&gt;SQLite&lt;/strong&gt;, and &lt;strong&gt;libwebp&lt;/strong&gt; for image decoding.&lt;/p&gt;</description></item><item><title>Sprig Arbor Chat Client</title><link>https://mordaunt.dev/site/projects/sprig/</link><pubDate>Thu, 17 Mar 2022 17:30:23 +0000</pubDate><guid>https://mordaunt.dev/site/projects/sprig/</guid><description>&lt;style&gt;
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 &lt;img src="https://mordaunt.dev/site/images/sprig/sprig.webp" alt="Sprig" /&gt;
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 Overview
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&lt;p&gt;Built by &lt;a href="https://git.sr.ht/~whereswaldon" class="external-link" target="_blank" rel="noopener"&gt;~whereswaldon&lt;/a&gt;, &lt;a href="https://git.sr.ht/~whereswaldon/sprig" class="external-link" target="_blank" rel="noopener"&gt;Sprig&lt;/a&gt; is a client for &lt;a href="https://man.sr.ht/~whereswaldon/arborchat" class="external-link" target="_blank" rel="noopener"&gt;Arbor&lt;/a&gt;, an open source federated chat platform.&lt;br&gt;
Sprig is a cross-platform client supporting Windows, macOS, Linux, Android, and iOS.&lt;br&gt;
It&amp;rsquo;s written in &lt;strong&gt;Go&lt;/strong&gt;, using the &lt;a href="https://git.sr.ht/~eliasnaur/gio" class="external-link" target="_blank" rel="noopener"&gt;&lt;strong&gt;Gio&lt;/strong&gt;&lt;/a&gt; immediate-mode UI toolkit.&lt;/p&gt;
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 My Role
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&lt;p&gt;When I joined, Sprig stored each chat message as an individual file on disk. This file-per-message model worked reasonably well on Linux, but resulted in &lt;strong&gt;severely degraded performance&lt;/strong&gt; on Windows, where reading thousands of tiny files led to &lt;strong&gt;notably slow startup times&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>