fog-of-chess

[toy] Chess, but with the fog of war.
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commit 2b361fd6c7e230bbbefdd045526aaca14d43b943
parent 57f23f2159ac2481e1071146d003dc79c81ce2e5
Author: = <=>
Date:   Fri, 27 Dec 2019 21:07:04 +1300

UI: Clearer colors.

Diffstat:
Msrc/main.rs | 20+++++++++++++++++---
1 file changed, 17 insertions(+), 3 deletions(-)

diff --git a/src/main.rs b/src/main.rs @@ -29,6 +29,20 @@ const PURE_APPLE: Color = Color { a: 1.0, }; +const SOARING_EAGLE: Color = Color { + r: 149.0 / 256.0, + g: 175.0 / 256.0, + b: 192.0 / 256.0, + a: 1.0, +}; + +const WIZARD_GREY: Color = Color { + r: 83.0 / 256.0, + g: 92.0 / 256.0, + b: 104.0 / 256.0, + a: 1.0, +}; + fn main() { let (mut ctx, mut event_loop) = ContextBuilder::new("Fog of War", "Jack Mordaunt") .window_mode(WindowMode::default().dimensions(800.0, 600.0)) @@ -109,7 +123,7 @@ impl EventHandler for Game { } fn draw(&mut self, ctx: &mut Context) -> GameResult<()> { - graphics::clear(ctx, DEEP_COVE); + graphics::clear(ctx, SOARING_EAGLE); // TODO: Get actual size of window instead of hardcoding. let (w, h) = (800.0, 600.0); let (w_size, h_size) = (w / 8.0, h / 8.0); @@ -120,7 +134,7 @@ impl EventHandler for Game { mb.line( &[[ii as f32 * w_size, h], [ii as f32 * w_size, 0.0]], 2.0, - QUINCE_JELLY, + WIZARD_GREY, ) .unwrap(); } @@ -129,7 +143,7 @@ impl EventHandler for Game { mb.line( &[[0.0, ii as f32 * h_size], [w, ii as f32 * h_size]], 2.0, - QUINCE_JELLY, + WIZARD_GREY, ) .unwrap(); }