fog-of-chess

[toy] Chess, but with the fog of war.
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commit 8400ebf433d4b16d3331af6c7b027c86304ec83f
parent dfd54f064343b7d0145ee873c2aa99fb96487293
Author: = <=>
Date:   Sun, 29 Dec 2019 13:27:32 +1300

Clean: Proper window title.

Diffstat:
Msrc/main.rs | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/main.rs b/src/main.rs @@ -3,7 +3,8 @@ use ggez::graphics; use ggez::graphics::{Color, DrawParam, MeshBuilder, Text}; use ggez::input::keyboard::{is_key_pressed, KeyCode}; use ggez::input::mouse::MouseButton; -use ggez::{conf::WindowMode, Context, ContextBuilder, GameResult}; +use ggez::{conf::WindowMode, conf::WindowSetup}; +use ggez::{Context, ContextBuilder, GameResult}; const PURE_APPLE: Color = Color { r: 106.0 / 256.0, @@ -29,6 +30,7 @@ const WIZARD_GREY: Color = Color { fn main() { let (mut ctx, mut event_loop) = ContextBuilder::new("Fog of War", "Jack Mordaunt") .window_mode(WindowMode::default().dimensions(800.0, 600.0)) + .window_setup(WindowSetup::default().title("Fog of Chess")) .build() .expect("creating game loop"); let mut g = Game::new(&mut ctx).expect("creating new game instance");