nativeaudio

audio playback for Go
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commit a7cb7b67a124ad75e4d085bb5a2f11c2bc47b79a
parent 93b6bd5db16d6b83c262b16505b9626d65444c37
Author: Jack Mordaunt <jackmordaunt.dev@gmail.com>
Date:   Thu, 28 Oct 2021 16:04:39 +0800

internal/test: use royalty free audio sample

mixkit-game-level-music-698.wav

https://assets.mixkit.co/sfx/download/mixkit-game-level-music-689.wav

- original file is kept as is
- compressed.m4a is that file compressed
- uncompressed variants are the raw pcm of uncompressing the m4a

Signed-off-by: Jack Mordaunt <jackmordaunt.dev@gmail.com>

Diffstat:
Minternal/test/compressed.m4a | 0
Ainternal/test/mixkit-game-level-music-689.wav | 0
Minternal/test/uncompressed.f32le.pcm | 0
Dinternal/test/uncompressed.pcm | 0
Minternal/test/uncompressed.s16le.pcm | 0
5 files changed, 0 insertions(+), 0 deletions(-)

diff --git a/internal/test/compressed.m4a b/internal/test/compressed.m4a Binary files differ. diff --git a/internal/test/mixkit-game-level-music-689.wav b/internal/test/mixkit-game-level-music-689.wav Binary files differ. diff --git a/internal/test/uncompressed.f32le.pcm b/internal/test/uncompressed.f32le.pcm Binary files differ. diff --git a/internal/test/uncompressed.pcm b/internal/test/uncompressed.pcm Binary files differ. diff --git a/internal/test/uncompressed.s16le.pcm b/internal/test/uncompressed.s16le.pcm Binary files differ.